Hit registration was extensively tuned to be more predictable. That tradeoff is reduced peripheral awareness. Again, we feel like it is important to have a tradeoff to contend with when you get the advantage of a scoped view. NPC’s will still play hit react animations.įinally, the change we talked about before where scoped weapons will force you into first person mode when you aim is now working as intended and will be part of this patch. Again, looking to be more consistent and predictable, this change makes it more so. Hit react animations on other players were removed because the animation that jerked your opponent outside of your aim was frustrating and made it difficult to stay on target. There was also more tuning around hip firing and jump shooting.Ĭameras were also tuned to optimize around combat engagements, item interaction, and overall visibility. ![]() It is much more consistent to how you would expect a shotgun to work with regards to it’s range, cone of fire, damage, etc. If you join into some solo BR matches on Test in the afternoon (Pacific time), you may end up in a game with a bunch of the dev team as we continue to look and tune these changes before they go Live.Įvery single weapon has been looked at and tuned against one another, and based on your feedback, the shotgun received the most attention out of the group. We will be continuing our playtests, but will move them to Test all week next week. This patch is pretty expansive everything was done under the goal of ensuring that combat is consistent and predictable. Our Combat Designer, Garrett Fern, will be writing up a more detailed explanation of all the things that changed in the gunplay, so I will cover some of them at a high level for everyone to read about now. Our plan is to push it all to the Test servers next week, leave it there to find any issues or problems, get it fixed up, and go to Live the week after. We are working on a very large combat patch to go out the week after next. It has been a few weeks since our last update on what is happening in King of the Kill, which means there is an awful lot to talk about.įirst up, our next planned update is another big one.
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