![]() Experiencing a game crash or a disconnect will occasionally have the player appear in Adventurer’s set in the main menu, or blacked-out entirely. The red projectiles in the “Protect the Guardian” event can become overlapped, with as many as five being stacked on top of one another (intended?) Characters will stop speaking or making noise during emotes after not dying for a certain time. ![]() Audio can randomly fade in and out while downed. Hive Cannon and Frozen Mist are included as well. The dungeon before The Harrow is unnamed (intended?) Certain DoT ticks will appear as red as a host, but white as a guest. Brudvaak or Vargr will be set to a certain HP value after the other dies, which can be lower than what they had to begin with (intended?) Brudvaak or Vargr will sometimes not render properly in their phase transition cutscenes. Some Brudvaak weapon SFX do not play properly. Hive Shot SFX will sometimes persist across areas until the game is reloaded. The reload sound from other players will sometimes repeat nonstop. Enemy spawns in the Reanimator event can be prevented by simply looking at the ground. Scavenger Armor pieces that have been lost during the Magir Test can be reset by quitting to menu and returning to checkpoint. Dream Eater is not displayed by Hunter’s Mark outline (intended?) Seems to still apply +20% crit chance. Vargr's flame trail deals extreme damage, even on Normal (intended?) Bosses can rarely be seen with a normal enemy health bar above their head. An untextured blue wall can be found in Shackled Canyon. Voice chat can rarely ignore voice settings and put the player on open mic without their knowledge. Rusted Amulet can rarely become unbreakable in Fetid Pools. Canker's **** balls" can rarely become desynced as a guest. Devastator reticle does not shrink in response to spread reduction. Hitboxes seem to be weird too, but not sure. Totem Father's totems will turn invisible when attacked as a guest. Boss cutscene music can sometimes be delayed as a guest. Root Obstruction health in Ward Prime does not reset between deaths. ![]() Maybe being attacked twice in very quick succession before the invulnerability is applied? Carapace Set’s glow when Harden stacks are lost does not appear as a guest. Some attacks can bypass Black Cat Band entirely. Krall Mother will sometimes not offer the prompt to shop. The lobby browser will not show difficulties higher than what the player last played (intended?) The lobby browser will sometimes show lobbies outside of the player's gear score range. Mud Dogs can spawn behind the player in Cutthroat Channel (intended?) Blademaws can spawn behind the player in Corsus dungeons (intended?) If a player's teammates all die while they are experiencing the Terror Margin bug, the game becomes softlocked until the affected player force-closes their game. The player cannot acquire a second Opalescent Shell if one is already in their inventory. "Time Played" does not log time spent as a guest (intended?) The Abandoned Throne event required a seemingly unintendedly high number of beetle kills before the Mudling Queen appears. Reload animations are sometimes not rendered. Consumable animations often do not play correctly for other players as a guest. Dragon Heart heal VFX and SFX play before the actual heal takes place. Fusion Cannon does not retain mod charge with Mod Refund. Blink Token's maximum distance does not seem to be as far as the tooltip suggests. "Enemies remaining" count during The Tale of Two Lizzes and The Root Shrine can sometimes be wrong. The burning icon that appears when the player comes too close to the entrance to Undying Throne without the Howling Key also appears at this time. The player can rarely catch fire when entering/exiting dungeons in Rhom. The burning icon that appears when the player comes should fix this.
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